
Intel Arc GPUs lose significant performance without Resizable BAR (up to 10-15% in some titles). Unlike NVIDIA/AMD where it's optional, ReBAR is strongly recommended for Arc.
EnabledEnabledEnabledWARN AMD Ryzen + Intel Arc: ensure CSM is disabled in BIOS for ReBAR to work.
INFO Intel driver installs include multiple firmware components (FW, OPROM, FWData, Config) — this is normal and different from NVIDIA/AMD which use a single BIOS.
Max (e.g. 144Hz)EnabledEnabledEnabledOnOnHigh Performance or Ultimate PerformanceIntel Arc shader compilation can cause stutter on first launch of games. The Precompiled Shader Distribution system helps, but you should still:
INFO DX11 performance has improved dramatically since Alchemist launch (~19% avg FPS gain over early drivers) but DX12 remains the sweet spot for Arc.
| Mode | Scale | Best For |
|---|---|---|
| Ultra Quality | 1.3x | Minimal upscaling, max clarity |
| Quality | 1.5x | Recommended default — best balance |
| Balanced | 1.7x | Good for GPU-limited scenarios |
| Performance | 2.0x | Max FPS boost with some quality loss |
| Ultra Performance | 3.0x | Extreme boost, noticeable artifacts |
| Mode | Ratio | Notes |
|---|---|---|
| XeSS-FG (XeSS 2) | 1:1 | 1 generated frame per rendered. Low latency impact. |
| MFG 2x (XeSS 3) | 2:1 | 2 generated per rendered. Good balance. |
| MFG 3x (XeSS 3) | 3:1 | 3 generated per rendered. Higher latency. |
| MFG 4x (XeSS 3) | 4:1 | Max smoothness. Only for slow-paced games. |
WARN XeSS-FG requires XeLL (Xe Low Latency) enabled. MFG only works in DX12 titles on Windows. Game restart required to change MFG mode.
You can force MFG on any XeSS 2 game even if the game doesn't natively support it:
TIP Available on ALL Arc GPUs — Alchemist, Battlemage, and even iGPUs with XMX units (Meteor Lake, Lunar Lake, Arrow Lake, Panther Lake).
Use Intel PresentMon or CapFrameX to check smoothness:
Frametime — total time per frame (lower = better)GPU Busy — time GPU actively renders (Intel-exclusive metric)Frametime ≈ GPU Busy → GPU-limited (ideal)Frametime >> GPU Busy → CPU-bottleneckedTIP PresentMon's GPU Busy metric is the best way to determine if you're CPU or GPU limited — far more precise than simple GPU utilization %.
| Issue | Workaround |
|---|---|
| DX9 games stutter/crash | Use DXVK (DX9→Vulkan wrapper) |
| Shader stutter on first run | Wait for Precompiled Shaders, run benchmark first |
| Missing game in Intel GS profiles | Add .exe manually → set per-game settings |
| Afterburner OSD not showing | Use PresentMon overlay instead, or update RTSS |
| No memory OC option | Intel Graphics Software now supports VRAM OC on Battlemage |
WARN Reset to defaults via Intel Graphics Software if unstable. Arc OC Tool's only reset method is through Arc Control/Graphics Software.